Modeling Improvements (cont’d some more)
I’ve probably spent way more time on this thing than I should have, but perhaps I’ll be better off for it. I’m still concerned about how much time just making this guy’s head/hands required… applying this level of detail, even if its only the face being updated is still a huge task without help. Rigging is almost done, I just need to add controllers to his lips for fine-tuned movement and perhaps texture the gums, put more endomorphs in place etc. I’m really excited about the new animation possibilities that the flexibility of this model update allows.
Sometime soon, I’m going to have to research “joystick” controllers in efforts to speed up my facial character animation workflow.