I’ve been working on techniques that utilize the “Spikey Tool” in Lightwave to it’s maximum potential… in this case I typically use it to make hair on my morphic character models. The problem with the tool itself is that you don’t really have control of how the spikes extend, so over time i’ve developed some kind of workflow for making polygonal hair happen quickly and with more control.

Anyways, here’s the result of an evening of work on Rudo. I actually decided to just use my Dijard head model as a template and just manipulate the geometry from there… I think it turned out okay, but there’s still a lot of work to do. Man, I hope I can get this guy to deform right…