Continuing work on this massive environment. Still tons of work to do. Texturing this place is going to be hell.

For my purposes, this completes the shaping of the actual production functions of the interior, now I just need to flesh out all the other stuff.

Things remaining to be modeled for this environment:

-Mineship command interior building (multi-level, multiple entrances).
-Operations control tower (may just copy the dropoff point hangar shown in EP 003).
-Mineship maintenance area/workshop (also near entrance to crystal mines).
-Various multi-level walkways leading to entry/exit to other areas.

I may do some more research on factories, warehouses and refineries to see if there isn’t anything else of a similar sort to add.