It could be a lot better, but it is something I think I can build on as time goes on… I’m still struggling with what kind of surface her desk should have… I may just cave in and go with the cliche marble. Rayva’s character model and rig still needs adjustments, but I’ll save it for the animation phase. Also, Raymation3d helped me out with the center parking lot textures of the big room we finished a few days ago and also provided a UV-mapped lamp post so I could easily duplicate and speckle them throughout the scene.