Populating a scene
Though I won’t actually be placing any of these low-poly models until I start animating, I did want to get them modeled and out of the way so I can continue on other visual elements of Delura EP 005.
Below shows how you can use really low detail models to make a scene look populated. I’m guessing everyone is gathered there for that amazing potato peeler demonstration. PEEL ANYTHING!! HUURGHH!!!
EDIT: Got some more done… If I do any more concerning low poly background characters, it’ll just be re-colors and no extra modeling.