The final 3d environments: Part 4
Radiosity baking/caching is something that I never really explored before, and I am very, very excited about the possibilities that are opening up concerning lighting with the discoveries i’ve been having. This background is what will actually be seen in the final product… I figured out how I can just calculate the lighting for a single frame using radiosity and apply it to all frames (though if I want moving shadows/lighting it won’t work right). After hours and hours of reading/experimentation… too tired to say much more. 3:05am, sleep.