Battle testing my rig… literally.
Sometime after I started animating 005.03 of Delura (yeah, I’m already into it), I made some major updates to my biped character rig so the complex animation ahead is easy to do. I will be doing an animation test which will serve 2 purposes:
1) this will give me a good chance to get acquainted with the new functions i’ve added and have learned… this is the fastest and most robust biped rig i’ve ever built thus far.
2) I am working on a quick overview video of IKBooster (a tool in the 3d program I use)… which will open up with a sample animation using the tool.
It isn’t Delura, but I think it’ll still be fun to watch! I don’t expect it to take more than a few days to make if that.
Yup, character completely designed using bones… quick and simple.