I worked hard to try to focus on getting a solid grasp on a bit higher quality texturing than i’ve done in the past. I think I did ok… but I still don’t feel I can produce solid, flawless results. Here, I’m utilizing various masking overlays to get a varied and dynamic effect that responds to lighting to look more 3d than it actually is (bump mapping).

Obviously, this model was designed with the intention that it will be re-skinned repeatedly with minor alterations thrown in. This one uses a lot of procedurals, the next one may be entirely textures.