I was really getting frustrated with render times combined with render errors, so I just had to do a little more research and development and am quite pleased with the results I’m getting now.

A while back, I was saying how vector blur was useless because of unwanted outlines and artifacts… but it seems that when you combine vector blur with a compositing workflow it becomes REALLY freaking useful! In fact, I think vector blur was never meant to be used without masks… go figure. The image below explains…