Closing the Kickstarter
Hey everyone, I just wanted to let everyone know that I am closing the Kickstarter. While it would have been nice to work with high level hardware and software, I feel that at this point it is just best to stop the goose chase and re-think our plans.
I cannot continue the animated series seriously with my current hardware without making EP 005.04 look significantly worse than EP 005.03. I can live without updated software, but I can’t ignore the fact that on top of the tons of additional work required to circumvent tech ceilings, an episode like EP 005.03 required 1500 hours worth of renders; that’s 62 days of ALL my computers running 24/7. That means even if making an episode required ZERO time, it would STILL take me 2 months minimum to produce ONE 5-minute episode. Sharing the burden of renders to team members isn’t an option because my computer can’t fully load the scenes of Delura, and it would mean even more time trying to explain how to take 100+ chopped up scene files and mesh them all into something usable.
A lot of people who fail their Kickstarter campaigns usually take their efforts to Indiegogo immediately afterward. But I don’t think that’s the right approach for any production. By accepting donations and doing sales directly, it means that everyone’s contributions are worth 15% more than they would be on Indiegogo (due to fees). Let’s just skip the fees and do more with less… sound good?
Incorrect! While we work towards getting the funding needed to purchase a new workstation, I will be resuming the Delura Render Comic sometime after April 7th.
Thank you all so much for your contributions towards the Kickstarter. You know who you are; and I know a lot of you tried very hard to get the word out with forum posts, articles, telling friends, facebook posts, and everything inbetween. I don’t see this as a failure, but rather an opportunity to improve, and the benefit of the experience that was gained throughout all phases of the event. I know I certainly learned a lot from having to plan, launch, and promote this thing… so that is what I will remember most when looking back to these last 30 or so days in my life.