Meh, that took way longer than I thought it would, but at least its finally done. I ended up creating 42 posed slides which will be my guide to dictating exactly how and where the animation is supposed to play out. That’s one more item scratched off my list. I don’t typically storyboard for anything other than scenes that require planning of movement since I’m doing all the 3d content.

EDIT: Also figured out how I’m going to do my weaponsfire… its not optimal but I think it’ll still look good.


-Script revisions concerning dialogue between characters
-Send revised scripts to characters playing given roles
-Fixing of the Silgrarian rig (currently, most of the time when I move the body, I have to reposition all 4 legs)
-Specialized biped rig (I’m willing to animate slower at the benefit of better controls)
-1 modified biped model

-1 more interior with corresponding props
-Detailed storyboard for movement-intensive scene. I imagine its going to take about 30+ slides worth to figure out.
-Figure out how to make convincing weapon projectiles
-Standardized special effect for a very plot-centric device
-Make the “Serv-U-Tron 8000” vending machine functional (make characters able to interact with it, add corresponding props, etc.)
-Seven or so ambient holographic screens to dress up various places (some animated)
-A spiffy mobile hoverchair for Aiden. Its like a scooter only cooler!
-Addition of pre-animated background characters into scenes where they will be used (luckily, the “stock” animations are already done)


And screenshots of two of the slides (one very roughly paint-shopped of course).