I’ll be glad when I’m finally in the animation phase… then I can really take off production wise. I figured out the plot-centric special effect I want to use, it wasn’t as hard as I thought it would be. Once I’m done with everything, then I’ll be revising the dialogue I have written… I figure that the intro to this episode will take at least 2 weeks to finish due to the intensity of special effects and complex movement needed. I hope it comes out as cool as I’m imagining it will. Next I think I’m gonna get Aiden’s spiffy chair made, then move on to the final aspects of pre-production for Episode 004.
-Script revisions concerning dialogue between characters
-Send revised scripts to characters playing given roles
-Fixing of the Silgrarian rig (currently, most of the time when I move the body, I have to reposition all 4 legs)
-Specialized biped rig (I’m willing to animate slower at the benefit of better controls)
-1 modified biped model
-1 more interior with corresponding props
-Detailed storyboard for movement-intensive scene. I imagine its going to take about 30+ slides worth to figure out.
-Figure out how to make convincing weapon projectiles
-Standardized special effect for a very plot-centric device
-Make the “Serv-U-Tron 8000” vending machine functional (make characters able to interact with it, add corresponding props, etc.)
-Seven or so ambient holographic screens to dress up various places (some animated)
-A spiffy mobile hoverchair for Aiden. Its like a scooter only cooler!
-Addition of pre-animated background characters into scenes where they will be used (luckily, the “stock” animations are already done)