I’ve been working on modeling a few things I need for the series, both with the animated shorts and for the render comic. I feel like I’ve finally developed a pretty solid UV mapping workflow that allows me to map out surfaces for texturing without requiring a huge amount of time.

In other news, it is miserable as always; the flames of summer combined with the sauna-like humidity sucks. I’ve resorted to putting ice packs in my pockets regularly… they only last about 30-45 minutes, but it’s better than nothing.

Also, I’ve implemented the notification area above the blog. It may change over time.