Construction is under way for Dijard’s shop and the related props, items, and sofourth that will be paired with it. I don’t prefer to do my work non-linearly, but until we get a content buffer going it is necessary to divert work while waiting for other production elements to be completed/fulfilled.

Fu is going to be responsible for all of the artwork revolving around the store; there will be some shots of her constructing things out of geometry and I think it’ll be fun to figure out how to animate it all (IE: How does Fu build things that are on the ceiling? Or out of reach? This will be shown).