I’ve been looking into things like Ambient Occlusion after countless other 3d artists kept screaming at me
An AO pass adds about 20 seconds to each frame, but I think its well worth it. It really breaks up the flatness that all of our previous content has suffered from. (Note, dodger’s gun is white-ish because it has nothing to reflect and I was too lazy to render it separately).
There’s been a lot happening behind the scenes in the research/development front. Another thing I’ve recently developed allows my characters to share animations… this is something I’ve had trouble doing in Lightwave in the past.
Another thing I should mention is that I have recently invested in an upgraded version of Lightwave to further enhance Delura’s production. Gettin’ serious now folks! 🙂