It’s been a little quiet in here, so I figured I’d do an update. I’ve been working on a few commercial projects which, while they have been incredibly rewarding to work on, really do demand the very limit of my abilities as a 3d animator. I’ve had the pleasure of working with the fine folks over at Oregami Digital (who do a TON of motion capture work), and i’ve been helping a few clients visualize their products so that they can pitch them better to potential investors. This is of course on top of the stuff I do for Liberty3d.com, and college, and family life. Yowza!

That isn’t to say I haven’t been thinking about Delura. One thing that I am seriously considering is investing in a new renderer called Octane, which integrates with Lightwave. In a nutshell, it’s a GPU-powered renderer… of course this means that I’d also have to purchase a beefy GPU, but at this point I have the funding for what’s needed to aquire it. This also comes with a learning curve and I’d have to adjust all of the surfaces of all of Delura’s assets in order to take advantage of it, so I’d likely just update things just for the content I’m working with until everything is updated proper. The hope is that with about a month’s worth of learning, it would cut down significantly on challenge of getting smooth, well-lit scenes; something that typically requires a lot of baking and workarounds to do for animated content. This isn’t to say I’m willing to just throw money at every problem I come across in production, this will still be a careful, planned purchase that weighs the benefits versus the cost.

I’ve also been pressured to learn more about programming for Lightwave; the upside to that being that everything I make can be re-purposed for other projects, including my rig retargeting system and symmetry-editing tools which is cool.

I’m going to try to at least get the comics going next week so that the Bandits to Tor story arc can finally be completed, then we’ll see about finishing EP 005.04.