Scene 3 half way done
I really wanted to play with the camera and get some more dynamic composition in the shots, so I spent a good chunk of my time today trying to get things to move like the way I want.
One thing that you might notice in most other indie animated features is that very little attention is given to how the camera operates. Very, very seldom will the camera ever do anything more than just cut to the next angle. And no… the stereotypical “camera jitter” doesn’t count. There’s nothing wrong with just cutting from shot to shot, but I want to push what I can do with the camera even further and see if people notice. I think the camerawork i’ve done so far looks pretty good. The picture below kinda details what I’m talking about.