Just a little dev commentary on how 3d developers tend to have to work entirely through previews and never really get to see their work in motion until its practically done.

Put this picture in your head:

Imagine having your eyes wrapped in duct tape. Put on a pair of boxing gloves. Now, cut two tiny holes where the eyes should be… with plastic scissors, then place coffee straws inside those holes. That’s kind of how I feel sometimes having to work exclusively with previews and proxy objects.

Anyways, not much to report, I have both our systems working constantly trying to get as many images outputted per day as possible.